Feature Gallery

In an effort to make the game feel pretty seamless, we wanted the start screen to smoothly transition from menu to gameplay. This meant having a system where save data reliant objects reinitialized their state upon save slot selection.

This effort also applied to transitions across scenes. Levels were structured in a way that made them small enough to load very quickly on our min spec machines, foregoing any need for a loading screen.

A tour of the C-Star. Our Map, Mod Chips Menu, and How-To’s live here. We wanted it to feel like GameBoy-like device that could actually exist in this world, that this was a way for Woodsbeard to communicate with Seafrog.

Just a quick highlight of the core skating movement through a very early level

Boss Showcase: Gerald.