Seafrog is a 2.5D skateboard-like action platforming labor of love. First conceived in 2020, after studio layoffs led a colleague and I to strike it out on our own. This game was a journey, from starting during the pandemic to winning Grand Prize in the IGN Rogue Jam contest to showcasing on the other side of the world at Gamescom. We eventually released in early 2025 on Steam. Created using Unity.

Past Work

** NOTE: Unfortunately all previous works made at Grumpyface Studios are no longer available for purchase, taken down from all storefronts. Grumpyface Statement

Steven Universe: Unleash the Light (2019, iOS) was an RPG created during my time at Grumpyface Studios. It was the final game released by the studio before it went into haitus in late 2020. In my role, I:

Steven Universe: Save the Light (2017, Xbox One/PS4) was a 3D, console-first, RPG sequel to Steven Universe: Save the Light (2015, iOS) created at Grumpyface Studios. This was my first exposure to console development. Looking back I’m pretty proud of the work I did on this game given the extremely challenging timeline this game was on back then. It even had a physical release! In my role, I:

Teen Titans: Go Figure! (2018, iOS) was a collectible toy battling game where players explored an overworld city, completed quests, and played mini-games, all to collect, upgrade, and battle DC-themed figures in the Teen Titans Go universe. In my role, I:

  • Contributed the creation of various character abilities

  • Created the Ticket Hunting mini-game

  • Implemented a node based pathfinding algorithm that allowed the player to tap anywhere on the map and the player character would find the quickest path to the given location

Powerpuff Girls: Flipped Out! (2016, iOS) was an action beat em' up and color matching puzzle game rolled into one. When your device was held in landscape, you fight in Action mode, when in portrait you play the Puzzle mode. The game felt very unique for its time and actually leveraged the mobile phone experience I think a lot of other titles at the time didn't. Looking back at this project, my inexperience at the time really showed.

Passionate game developer of over 10 years. Bringing games to life energizes me. I hope to work on as many creative, innovative games as I can as long as I can.